#ifndef __VSDL_RGB_H__
#define __VSDL_RGB_H__

#include <SDL/SDL.h>

class VSDL_RGB{
public:
	unsigned char r;
	unsigned char g;
	unsigned char b;
public:
	VSDL_RGB();
	VSDL_RGB(unsigned char r, unsigned char g, unsigned char b);
	void SetRGB(unsigned char r, unsigned char g, unsigned char b);
	unsigned int GetRGB32(SDL_Surface *surf);
};

#endif /*__VSDL_RGB_H__*/
